The Idea. Missiles change a die into a '6' only. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. Risk is a game that generates stories, and Legacy elevates this. Risk Legacy is a strange beast but a great experience. Active 3 years, 5 months ago. (Spoilers) Ask Question ... 5 months ago. A decision you make in Game 1 could come back to haunt you in Game 10. How will you shape your world In Risk Legacy, every game you play will change every future game. Our sessions over the coming days would create countless narratives. risk legacy after action report #006: die mechaniker strikes back SPOILER WARNING: By this point in the game, we have already opened one or more of the new rules packets. I love board games. I love beer. The game begins with the standard Risk rules but as the game develops, the rules change based on what has occurred in previous games. At its core, the game, particularly at first, plays much like regular Risk with a few changes. The risks you take in Risk Legacy are not like those in any other board game. An attack roll on a Ammo Shortage territory is 6,5,1 versus a defense roll of 5,5. Thanks for contributing an answer to Board & Card Games Stack Exchange! Details on why this is important in the description. You will tear up cards and throw them away, you will scar the land with permanent handicaps, and you will deface the board with a Sharpie many times. You and the other players will shape how your world evolves its history, its cities, even its factions and how they fight. This description is spoiler free, containing nothing outside the initial rulebook for the game. At its core, the game, particularly at first, plays much like regular Risk with a few changes. If you’re hoping to avoid spoilers, I would skip this post and all subsequent ones, as the new game elements added by these packets will be discussed openly. Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. Viewed 622 times 1. It retains and amplifies the excitement of its predecessor while shortening the playtime and polishing the most offensive mechanics. Legacy, unlike standard Risk does not “reset”. Risk: Legacy forces players to do things which disrupt the standard formula, things which completely upend the conventions of board gaming. An ammo shortage in North Africa renders the entire continent nearly indefensible. Missile Powers: A faction with an empty brown slot gains a Missile power (player's choice) the next time it earns a red star token during a game (starting tokens do not count).